Showing posts with label gdc 2007. Show all posts
Showing posts with label gdc 2007. Show all posts

Thursday, April 12, 2007

Indie MMO Game Developer's Conference on Video

The Indie MMO Game Developer's Conference starts on Thursday (oops, I meant Friday), but alas...in Minnesota. Yeah, I'm not going either. But if you are interested enough to shell out 99 bucks, Last Straw Productions will be making videos of all the conference sessions available online to anyone who registered, even if they didn't actually attend (or should I say, especially if they didn't attend).

Which reminds me, I have two free audio recordings of session I missed at the GDC that I haven't ordered yet, any recommendations?

(via GameBiz Daily)

Thursday, April 5, 2007

Tenuki Update - GDC. Milestone reached! John Rocks!

When I first pitched John (co-founder) on the idea of a blog, he feared that it'd be lame and boring.
Then I explained to him that I'd be blogging the story of Tenuki. But since we're in stealth mode, he felt that I wouldn't be able to talk about all the interesting stuff we're doing, so again boring and lame blog he feared.

Then I wrote a protoblog in Word: twenty entries (most not published) to prove that the blog would be interesting. And he said, it's not boring and lame enough! Mainly because I have a tendency to swear and make sarcastic remarks about our competitors, the government, our close friends, etc.

So I stripped out all the offending comments. Well, most of them anyway and the blog was born.

Looking back over the blog, I've noticed that I haven't been devoting much time to the day-to-day workings of Tenuki. That's bad. After all, that's what this blog is supposed to be about.

So here's what happened in March in the life of Tenuki.

John and I went to the Game Developers' Conference (GDC) in San Francisco. Being a miser about cash flow, I refused to pay the four thousand dollars that it would have cost us both to attend. However, recognizing how valuable the conference could be for us, I started begging for passes. Neil Kirby, one of the speakers at the GDC and all around awesome guy offered me the following advice:


I have got to hand it to you for the "never hurts to ask" attitude. At first I laughed out loud (very glad that I'd finished my morning tea). I do actually wish you the best of luck. I don't have a pass to give away. I did have a pass to give away see http://foundation.igda.org/?p=7 but it has been awarded.

Here are some real ways to get into GDC without taking the financial spear to the chest and simply paying for it:

1) Be a speaker. My personal favorite, it gets you a Giga pass and puts you next to some of the coolest people in the industry. The speaker/VIP party rocks like nothing else. And you can get papers published this way too.

2) Win a scholarship. Good if you are a student. http://www.igda.org/scholarships/

3) Volunteer to be a Conference Associate. The deadline for this is way over but the old URL is http://www.gdconf.com/register/caregistration.htm This is hard work, but the price is hard to beat. I know a number of people who do the CA thing because it fits their nearly-non-existent budget. I once said to my late friend Eric, "always be nice to the CAs, they could be your boss next year." He replied, "Boss? They could be your producer!" This was actually the case for him. To be a CA, you have to be able to work hard and keep a pleasant attitude, even if the people around you are not compelled to have a pleasant attitude. See http://www.joystiq.com/2006/03/25/gdc-conference-organizers-drop-the-ball/ to see how the CA staff can get caught in the middle. If you can't do the "with a good attitude under pressure" part, please, do NOT pollute the ranks of the CA staff. I turn in rude, sexist, un-helpful CAs to the two guys who run the whole CA staff. I also, when I can,!
point out to those same guys when I see a CA exceed my expectations. Good CA staff members get to be CAs year after year. Bad CAs tend to never make the cut again. As a speaker, I know that my session could live or die based on whether a CA can get something done for me [this has happened more than once]. They are "I can help" and "I don't know how, but we can make that happen" kind of people.
John and I ended up volunteering to be Conference Associates, hoping that missing the application deadline wouldn't be a factor. Fortunately, Tim Brengle and Ian MacKenzie, the guys in charge of the CA program let us in just two days before the conference. If you ever plan to be a CA, you'll learn to appreciate Tim and Ian. They're great organizers and really nice people for whom to work.

John and I sat in on as many sessions as we could. Being a neophyte to the games industry, I soaked up every piece of information I could get. John, meanwhile, ran into old friends - John's been in the industry awhile - and pitched them on our company. Thankfully, they were intrigued by Tenuki. They were especially intrigued by what John had accomplished technically in the last couple months. Since I'm not a programmer, I'll admit that sometimes I underappreciate John's skills. Believe me, it's validating to hear other engineers speak with admiration about what John's accomplished. It's like hearing cheerleaders talk about how hot they think your girlfriend is.

I networked some myself. By far, the most interesting guy I met was Bob, a director at Newegg. Met him during lunch, and he gave me enormous insight on the entire mobile space.

Unfortunately, a flu bug was floating around the conference and it took out John, his fiancee, and myself for the good part of the week following the conference.

Nonetheless, we were still able to reach a major milestone, courtesy of John's coding skills. I won't say what at the moment, because I feel like being mysterious/annoying.

What was I doing during that time, you ask? What all startup CEOs do? Gnawing my fingers in terror as I saw competitors rise from every quarter. Trying to suss out their strengths and weaknesses. Figuring out how to position ourselves in the marketplace in response to the new arrivals. Reworking the pitch to incorporate new information. Meeting with smart people to get advice. Emailing lawyers about patents and such. Writing this blog and sucking down tons of feeds with my giant cup of tea. Approaching people who I'd like to learn from who have never met me. Avoiding the five ideas I have each day for other companies that I could start by diligently recording them in a notebook and forgetting about them. Cursing myself every day for not being more productive. And wishing Michael Arrington would notice me. :)

Friday, March 2, 2007

The Suckiness of Stealth Mode

Okay, so I'll admit it's pretty ironic that the founder of a company in stealth-mode blogs everyday about the experience of running the stealth-mode company. It's pretty fun being cryptic about what we do. Example: we're a early-stage non-traditional games company with a focus on socialization. See, it's almost as bad as corporatespeak. From that description, I couldn't even tell you exactly what we're doing.

I'm going the Game Developer's Conference next week, where I'll meet countless interesting people in the games industry who inevitably are going to ask me about Tenuki. And I can't tell them. I'm going to have to fumble through vague explanations. Toss out the phrase "stealth-mode" a couple hundred times. Or flat out lie.

All options that suck. I want to share the Tenuki vision. Seduce database engineers. Get feedback from the braintrust of the industry. Frighten young children.

Honestly, if I meet Will Wright (creator of all things Sim), I'm just going to have to tell him about us. Right after, I beg for a beta copy of Spore.

Further Reading:
Jeremy Liew over at Lightspeed Venture Partners has a good analysis of the pros and cons of being in stealth mode. At the moment, I'm a big believer in the cons.

Tuesday, February 27, 2007

CEO Playbook: If You Want Something, Ask for It

Sometimes, I think the greatest advice I ever heard was, "Never get involved in a land war in Asia", but then I realize no, it's actually this advice: "It never hurts to ask." Sure, it may hurt your pride, but if you have that kinda of pride that then you have deeper issues you better get worked out.

I've made it a habit over the last couple years, that whenever someone, usually salespeople, tell me they don't have any more tickets, Wiis, or monkey brains; I will then ask them if there is any other way I can see the show, find a Wii, or gnaw on delicious monkey brain. Turns out, there usual is.

People like to help other people. By asking someone for help, that person become involved in your problem. They want to find a solution for you. And since they are often the gatekeeper between you and the thing you want, their help is necessary. Sometimes, in fact, they bend the rules, just to help you get what you want. Why? Just because you asked. Crazy, eh?

Anyway, here's the context of this post. John and I wanted to get into the Game Developer's Conference 2007 because Tenuki is, on one level, a games company. The cost of a pass to the meatiest parts of the conference is $1675, if you bought ahead of time. We didn't. So we were looking at paying $1850 each to attend the conference. That's a lot of money for an early-stage startup.

So naturally, I started asking people how I could get into the conference for free. Okay, the truth is that I went around begging for passes, but someone on a mailing list advised me to check out the GDC Conference Associates (volunteer) program. The program stopped taking applications in January, but I figured I'd email the manager of the program and see if they had any last minute dropouts that needed to be replaced. They did, but I guess you figured that or I wouldn't be telling this story.

Now, I'm going to the GDC for free, well actually in exchange for 20 hours of volunteer labor, but the point is, had I not asked, I would be not be attending the biggest games industry conference of the year. And now, I am.

So there you have it folks, the power of asking for what you want.

Now, I'm going to ask all of you a favor, tell anyone you know who might be interested in startups, games, techie garbage, or humorous stories about my night with Britney Spears (a razor was involved) to check out my blog. Then force them to subscribe by offering food, coffee, or monkey brains. That's what usually works for me.