Showing posts with label avatars. Show all posts
Showing posts with label avatars. Show all posts

Thursday, June 19, 2008

Thoughts Inspired by the Social Gaming Summit

Things to Think about:

A whole generation of kids have been playing in virtual worlds are now entering the age (13) when they move into social networks. (Kyra Reppen - Neopets (core audience: 9-14).

My question: how does puberty (i.e. sexual awareness) change social play, particularly the values cherished and expressed by the userbase, and how does it affect social game design?

Kids up to the age of 13 want avatars as their pictures. Teenagers all want real profile pictures. Soccer Moms are mixed. (Dave Williams - Shockwave/Addicting Games)

I guess that answers my question why there isn't a successful avatar-based app on Facebook (though Yoville is seeing some nice growth). And it also suggests that building a fantasy based virtual world on the back of Facebook might not be the best idea. Perhaps, a virtual world where you pilot a 3D rendering of your profile picture would be better? The technology is out there (courtesy of an offshoot of Shervin Pishevar's old company, Freewebs.com!)

In Korea, MapleStory (a 2D MMO) is primarily played by elementary school kids, in the U.S., it's primarily played by teenagers. (Min Kim - Nexon).

So the demographic of players of a game is independent of game design? Is there an arbitrage opportunity here, taking game worlds built for kids and marketing them to different demographics, under different rubrics?

K2 networks (publisher of free-to-play MMOs) sees their usage spike on weekends, meanwhile most social games on Facebook have less usage on weekends.

Does this suggest more immersive games on Facebook will drive users to play on weekends instead of during the week? Or does it suggest that Facebook's audience primarily plays during the week and doesn't have the time for the more immersive experiences that SGN's CEO, Shervin Pishevar, suggested that the social games should move toward.

Answer: people are going to play during the week. Josh Williams of Alamofire said that he knows of at least one person being fired for playing Packrat at work, one year from now we'll be reading a trend piece in the NYtimes about how social games are destroying America's productivity.

Monday, April 28, 2008

Where are the avatars on Facebook?


It doesn't appear that the Facebook audience cares much for avatars. While there are quite a few avatar applications, none have much traction. Avatar sites like Stardoll.com (over one million unique visitors a month) have a massive and loyal following, so clearly it's not that avatars lack appeal. So why hasn't there been a breakout hit on Facebook?

Before I speculate on that, here's a list of the avatar-related applications I was able to find (from most popular to least popular):

Custom Cartoon Personality (7,063)
The most popular of all Facebook avatar apps is nothing more then a lead generation page for Zwinky, the notorious avatar software/spyware.
http://www.facebook.com/apps/application.php?id=7150485981

StyleSlam (5189)
From Ebay? Who knew that eBay was building Facebook apps, let alone avatar creation tools. To be honest, I couldn't test this because the Flash client never finished loading.

Burn Alter Ego (1504)
A very nicely done advergame from Coke. Coke has really been at the forefront of the virtual world phenomenon (Virtual Coke Studios), so it's no surprise they've created this stylish avatar application.
http://www.facebook.com/apps/application.php?id=7695687266

Meez Roomz and Games (201)
From Meez, a company that has combined casual games with 3D chat. This is purely a lead generation tool, its pushes you out to the Meez site as soon as possible.
http://www.facebook.com/apps/application.php?id=12243600358

IMVU Avatar (36) -
Another lead generation tool, this time for IMVU, the 3D chat application. I've always liked IMVU, it offers a rich 3D environment for chatting - basically a virtual world, without all the useless space.
http://www.facebook.com/apps/application.php?id=2359244455

Gaia OMG (616) -
Yet another lead generation tool, this one for Gaia Online, basically, a virtual world without the virtual(though that's changing as they have a full-blown casual MMO in the works).
http://www.facebook.com/apps/application.php?id=3314845506

Mini Me (136)
Despite myself, I liked the simple cartoony feel of this app's avatars. Evidently, not many other people did. Feels homegrown, and not just another lead-gen tool. But not very compelling.
http://www.facebook.com/apps/application.php?id=7692728005

I'm sure, I missed some, so feel free to add reviews of ones I missed in the comments.

All right, now for some speculation:

So why hasn't there been a truly successful avatar application on Facebook?

1. You're really you on Facebook. In most situations where avatars are successful, users are masking their identities. From virtual world to forums to chat rooms, users opt to hide behind pseudonyms rather then use their real names. If you're trying to remain anonymous, yet still reveal your personality, customizable avatars are an excellent mechanism. On Facebook, the vast majority of people provide their real names and use real pictures to represent themselves. Avatars are unnecessary.

Having said that, even in the absence of utility, avatars can be a fun way to express yourself, and self-expression is a key value of socnets users, so while I don't see an avatar app reaching Top Friends levels, I would expect some more traction. The following reasons address why the current crop of avatar apps haven't seen much success.

2. Avatar applications don't encourage repeat usage. I customize my avatar once and I'm done. Unless, I'm motivated to repeatedly update my avatar is some way, I will rarely return. Unlike a turn-based game, I don't need to return daily to check in on my avatar. This problem is easily solved by adding elements from the virtual pets type games. If your avatar needs to be fed and taken care of then you'll return frequently.

3. It's all lead-gen. The goal of most of the well-done avatar apps is to drive you from Facebook to another property. That's not the way to grow a Facebook app.

4. No virality. None of the existing avatar applications have any viral hooks build into them, except the common "Here's 50 coins if you add a friend" invite page. It's not surprising that they haven't gained a larger reach.

Someone will get this right eventually, there's too much money at stake, hundreds of millions of dollars will be spent on avatar customization worldwide this year.

Thursday, July 5, 2007

Customizable Simpsons Avatar


Feeling super-lazy today. Here's me if I was a Simpsons' character. Add an imaginary yawn bubble for accuracy.

Monday, June 18, 2007

A Boy and His Avatar

From the New York Times:


NAME Jason Rowe BORN 1974 OCCUPATION None LOCATION Crosby, Tex. AVATAR NAME Rurouni Kenshin AVATAR CREATED 2003 GAME PLAYED Star Wars Galaxies HOURS PER WEEK IN-GAME 80 CHARACTER TYPE Human marksman, rifleman SPECIAL ABILITIES Ranged weapon specialization

I'm a pretty cynical bastard, but for whatever reason this picture made me cry.