Friday, September 26, 2008

Starting a Games Company in a Recession

This is a repost of an article I did for Inside Social Games back in June. With the financial system currently imploding it seemed worth reposting.

Warren Buffett says that the economy in a recession. When it comes to the economy, I believe Warren Buffet. Recession is a scary word. But if you’re a social games company (or thinking about starting one), a recession may actually be a good thing.

Obviously macroeconomic factors affect tech startups, and the big and the wise are raising enough money to weather a 2-3 year drought. Most small startups are not in the position to raise 2-3 years of runway money. Instead, we have to tighten our belts or become profitable. Startups in most fields have a very low likelihood of becoming profitable, check out Jeremy Liew’s fantastic analysis on profitability in the consumer interest space.

However, profitability is not a problem in social games. Most, if not all of the top social games companies are already profitable (or would be if not for their rapid expansion plans). Many smaller, quieter players are also seeing excellent revenues, but you’ll have to take my word for it, since no one seems eager to advertise their success.

When it comes to a recession, the common wisdom is that home entertainment surges, because people feeling the pinch opt for staying home rather then the more expensive option of going out. If that holds true during this recession, then online games are certain to benefit. After all, no one is giving up their Internet connection. And if you’re a free online game, then…well, I mean is there any better entertainment deal for a consumer then a free game?

Of course, the problem as always with free services on the internet, is that we rely on advertisers for our revenue stream. Fortunately, the digital goods model removes that dependency, making it even more attractive in the face of an advertising downturn. It’s still an open question whether people will buy virtual goods with a thinner wallet.

This is an aside, but I’d suggest that virtual goods can offer an excellent substitute for purchasing more expensive real goods. The desire to shop does not go away just because a consumer has less money. That desire to buy real items, such as clothes, shoes, and accessories is easily transferred to vanity virtual goods. Goods that come at a fraction of the cost of a real item, and therefore attractive even when you have a thinner wallet.

However, some people believe that that online advertising will actually increase during the downturn, as ad agencies turn their budgets toward the measurable world of online v.s that vast unmeasurable wasteland that is TV and print. If you look at data aggregated by Pubmatic, smaller publishers (around the scale of most social games companies) have seen rising ad rates, even as the rates of larger publishers have fallen.

So to summarize:

Free online games using a virtual goods model with an advertising kicker are one of the safest bets you can make in a recession. So come join the party.

And if you need further convincing, the biggest games company in the world, EA, started in a recession.

3 comments:

AZIZ said...

True-ish, but I don't get the conclusion. EA makes money off games themselves, not free games with ads.

Bret said...

The point about EA is that consumers will still spend money on videogames during economic downturns.

Free games + ads is less compelling then free games + virtual goods, mainly because as I stated above I think virtual goods are an excellent substitute for real goods.

Another insight I've had since writing this post: brand advertisers are obsessed with the idea of a conversation with their audience. Perhaps this is intellectually based in the insight that it takes 5-7 exposures to an ad before it impacts someone. To have a conversation, you need repeat engagement, and good games bring people back day after day. Thus games are a very compelling venue for conversation-based advertisers.

AZIZ said...

Ok, I get it RE consumers buying EA games in a downturn economy.

Good insight RE audience conversation and repeat engagement.
To me, repeat engagement is about relativity, you relative to other players, or you relative to your past performance. Checkout this post by Jeremy Liew, and the slighty-wackjob-but-relevant comment I left. You can tell me if you thin it's the same topic.

http://lsvp.wordpress.com/2008/09/22/social-games-need-endgames/